Medieval Math- April - August 2018
Lucerna Studios - Project Manager, Lead Designer
Genre - Mobile-VR, Educational Math, Tower Defense Game
Engine - Unity 2017
Team Size - 4
Runs On: iOS (VR), Andorid (VR)
Medieval Math is a Mobile VR application developed by Lucerna Studios from February - August 2018. I joined in April in the role of Project Manager, and Lead Designer for the start up. As Project Manager I coordinated with the CEO to plan initiatives for the continuing development of Medieval Math. I implemented a more agile strategy in the development, leading Sprint planning meetings, retrospectives and continuously managing the backlog. In addition to being Project Manager I also served as Lead Designer. I developed gameplay elements, handled documentation, and ensured that educational lessons were engaging and met CPALMS Standards.
Conducted Sprint planning meetings, retrospectives for a start up
Managed backlogs, Quality assurance, gameplay testing, and scrum meetings
Wrote game design documents, technical design documents, and art asset spreadsheets
Designed gameplay elements including skill trees, in game currency systems, power-ups, and story elements
Designed and developed levels
Utilized Unity's landscape editing tools, and created a script to manipulate the landscape
Wrote scripts for in game power ups, and skill tree
Designed Educational lessons
Working at a very small educational game studio allowed me to wear many hats. I wrote all of our documentation throughout development. I designed the majority of the gameplay systems, enemy behaviors, and curriculum lessons, and I even got to design and create the levels. I scripted multiple systems from the skill trees to the arrow power-ups. I researched and developed gameplay curriculum lessons based on CPALMS standards for Florida Middle-schoolers. I worked along side the CEO to coordinate milestones, and helped write pitches to scale-up investors.