In Harmony - June 2019

UI Developer

Genre -  Rhythm Combat game

Engine - Unreal Engine 4

Team Size - 10

Runs On: PC & Xbox One

SUMMARY

During the capstone period of my graduate program, I was asked to work on another team's HUD for a couple of weeks. I utilized shaders to create compelling UI effects. I created health bars for the main character and the Boss battle, Event Banners, and rhythm tracker. The project is to be released for Xbox One.

 
 

GAMEPLAY