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DANIEL SELVIA
In Harmony - June 2019
UI Developer
Genre - Rhythm Combat game
Engine - Unreal Engine 4
Team Size - 10
Runs On: PC & Xbox One
SUMMARY
During the capstone period of my graduate program, I was asked to work on another team's HUD for a couple of weeks. I utilized shaders to create compelling UI effects. I created health bars for the main character and the Boss battle, Event Banners, and rhythm tracker. The project is to be released for Xbox One.
Summary
GAMEPLAY
Gameplay
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