Medieval Math-  April - August 2018

Lucerna Studios - Project Manager, Lead Designer

Genre - Mobile-VR, Educational Math, Tower Defense Game

Engine - Unity 2017

Team Size - 4

Runs On: iOS (VR), Andorid (VR)

Medieval Math  is a Mobile VR application developed by Lucerna Studios from February - August 2018.  I joined in April in the role of Project Manager, and Lead Designer for the start up. As Project Manager I coordinated with the CEO to plan initiatives for the continuing development of Medieval Math. I implemented a more agile strategy in the development, leading Sprint planning meetings, retrospectives and continuously managing the backlog.  In addition to being Project Manager I also served as Lead Designer. I developed gameplay elements, handled documentation, and ensured that educational lessons were engaging and met CPALMS Standards.

SUMMARY

 
 

RESPONSIBILITIES

Project Manager

  • Conducted Sprint planning meetings, retrospectives for a start up

  • Managed backlogs, Quality assurance, gameplay testing, and scrum meetings

  • Wrote game design documents, technical design documents, and art asset spreadsheets

Lead Designer

  • Designed gameplay elements including skill trees, in game currency systems, power-ups, and story elements

  • Designed and developed levels

  • Utilized Unity's landscape editing tools, and created a script to manipulate the landscape

  • Wrote scripts for in game power ups, and skill tree

  • Designed Educational lessons 

 

SCREENSHOTS

Working at a very small educational game studio allowed me to wear many hats. I wrote all of our documentation throughout development. I designed the majority of the gameplay systems, enemy behaviors, and curriculum lessons, and I even got to design and create the levels. I scripted multiple systems from the skill trees to the arrow power-ups. I researched and developed gameplay curriculum lessons based on CPALMS standards for Florida Middle-schoolers. I worked along side the CEO to coordinate milestones, and helped write pitches to scale-up investors. 

Power Up Arrows

Power Up Arrows

Number Line Question

Number Line Question

Skill Trees

Skill Trees

Lava Level

Lava Level

Desert Level

Desert Level

Frost Level

Frost Level

 

TRAILER

Lava Level

I designed and developed 3 of the 4 levels. The Lava level was the most difficult to set up lighting for.